27-08-2012, 20:38
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#31
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Senior Member
Iscritto dal: Oct 2008
Cittā: Mercallo (VA)
Messaggi: 16609
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ok, svelato l'arcano
Quote:
Trine 2 update v1.17 August 27 (big 2 GB update)
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Hi guys,
Trine 2 update v1.17 is being released in a few moments. Changelog below (also this isn't very comprehensive, just the ones that we quickly came up with):
v1.17 - August 27th, 2012
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aka "It's fun to re-do all the data..."
Major changes:
- re-organized all game data, causing a 2 GB update, in preparation for the upcoming expansion Trine 2: Goblin Menace
- to disable update/download, check forum thread http://forums.steampowered.com/forum....php?t=2897170
Gameplay/Usability:
- added information on Hardcore+Hard completion to the level select menu (for the Achievement)
- added "ice rafts" when a frozen arrow hits water
- tweaked the explosive barrel so that it can be extinguished with water
- tweaked many other gameplay elements
Multiplayer:
- added support for Trine 2 owners to play in the original campaign levels with those who own Trine 2: Goblin Menace and take advantage of the new skills (indirect use)
- added an arrow indicator showing where the other players are in online multiplayer
Technical:
- improved stability (many minor crash fixes)
- improved technical structure for data
- improved rendering
- improved multiplayer code
- fixed gamepad navigation in Achievements menu
- fixed a million other small things
Levels:
- fixed a rare gamestopper bug in Eldritch Passages
- fixed a rare gamestopper bug in Searock Castle
- fixed the Searock Castle Goblin King encounter co-op bug (all out-of-screen players now warp to it)
- fixed various other issues in other levels
Languages:
- added English language text instead of localization missing for languages that haven't been translated yet
Mac:
- fixed Retina Display resolution issue (workaround solution)
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http://forums.steampowered.com/forum...29&postcount=1
benebenebene
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